Watch Dogs was a Driver game, until Ubisoft decided it wanted its 'own GTA' instead | PC Gamer - haydendigivoic
Watch Dogs was a Driver game, until Ubisoft definite it wanted its 'own GTA' instead
PC Gamer contributor Jeremy Skin has an superior feature over at VG247, all about how the game that would become Watch Dogs began biography as an ambitious reboot of Ubisoft's practically-missed Driver series. The last entry was 2011's Driver: San Francisco (seen in the header image), which I thought was a peachy laugh but sadly failed to betray in any great numbers. Since then Driver's locomotive has been dormant.
The Driver project that would suit Determine Dogs was in development at Ubisoft Montreal at around the corresponding time that Driver: San Francisco was organism complete at Ubisoft Reflections. Reflections was the longtime developer of the series, while for Montreal this was a first shot, and the ambition was to give Driver a untested and ambitious form.
"It was always redbrick twenty-four hours," a Ubisoft source told Disrobe. "It had on-foot, parkour, combat as well as impulsive, all set in a large open-world city, and the main knock off was always stylish technology and hacking. After a spell trying to make this concept fit into the Driver franchise, the decision was made to turn it into its have, new IP."
This early Driver was apparently so early that the cars didn't have textures, simply the problem was not so much how the driving and metropolis was shaping up so much as how far the technology and hacking elements were billowing IT away from the Driver concept. Such a transfer is scarcely strange in big-budget maturation course, with perhaps the most infamous example being Ubisoft's golden goose Assassin's Credo, which began sprightliness as a Prince of Persia reboot.
Though the timeline of just when this Driver became Look on Dogs is unclear, the commercial bankruptcy of San Francisco was mayhap the concluding nail in the casket. Peel's Ubisoft source sums up the change in the project's nature thus: "[Ubisoft Montreal] vindicatory did their own matter and sure Yves [Guillemot, CEO] he could possess 'his own GTA' instead of the low marketing Device driver."
The fraught article contains Thomas More details and is well worth a look, if you still pine tree for Tanner and the years of '70s motorcar-chases. It's particularly sad that, of wholly the series that power have suited that transition to a GTA-flair open world, Driver's concept and frame-up would have been so much a white fit. C'est lanthanum vie.
Oddly enough, it was lonesome last year we lamented that Legion's easter eggs are nice, but Ubisoft should make a new Device driver.
Source: https://www.pcgamer.com/watch-dogs-was-a-driver-game-until-ubisoft-decided-it-wanted-its-own-gta-instead/
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